Tag Archives: Serious Games

Relief Camp Manager: A Serious Game Developed Using World Health Organization’s Guidelines

3 May

A formidable paper presented as a talk at EvoGAMES 2017 in Amsterdam (The Netherlands) by Hamna Aslam.

Co-authored by: Anton Sidorov, Nikita Bogomazov, Fedor Berezyuk, Joseph Alexander Brown


Emergency management plans rely on training in order to provide support to first responders, government planners, and affected persons in potential disaster zone. Serious Games have proved to be useful in capturing and invoking people’s attention and emergency management education is also being delivered through games. The paper presents a relief camp game developed using the figures from World Health Organization’s (WHO) report on water, sanitation and hygiene guidelines in emergencies. The game play provides player an understanding of the management of relief camps by giving them a supervisory role to design and organize camp areas. It also encourages players to introduce their own ideas in setting up relief camps. The player is competing against evolutionary computation algorithm. The aims are to create awareness about relief camp management strategies and improving the present approaches for better plans via human competitive testing.







EvoGAMES is comming… Look at the CFP

22 Sep

The deadline for submitting your paper to EvoGAMES (and the rest of Evo*) is now set (1 November).

EvoGAMES is a track of the European Conference on the Applications of Evolutionary Computation focused on the applications of bio-inspired algorithms in games.

The areas of interest for the track include, among others:
Computational Intelligence in video games
  – Intelligent avatars and new forms of player interaction
  – Player experience measurement and optimization
  – Procedural content generation
  – Human-like artificial adversaries and emotion modelling
  – Authentic movement, believable multi-agent control
  – Experimental methods for gameplay evaluation
  – Evolutionary testing and debugging of games
  – Adaptive and interactive narrative and cinematography
  – Games related to social, economic, and financial simulations
  – Adaptive educational, serious and/or social games
  – General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  – Monte-Carlo tree search (MCTS)
  – Affective computing in Games

Important dates are:
– Submission of papers: 1 November 2015
– Notification: 4 January 2015
– Camera-ready: 18 January 2015
– Evo* dates: 30 March – 1 April 2016

This year, the page limit has been increased up to 16 pages, so you could write more and more scientific content. 😀

As usual, the accepted submissions will be included in the proceedings of Evo*, published in a volume of the Springer Lecture Notes in Computer Science.

For more info about the conference and the track you can visit the Main site of Evo* 2016.

See you in Porto!