Tag Archives: Call for papers

You can start writing your papers to EvoGAMES. Time is running!

20 Sep

November 1st is the date when you must submit your high-quality contributions to EvoGAMES 2017. And to the rest of Evo* conferences and tracks, of course.

As you know, the topics of interest are mainly focused on the applications of bio-inspired algorithms in games or related research lines. Namely, we are interested in:
– Computational Intelligence in video games
– Intelligent avatars and new forms of player interaction
– Player experience measurement and optimization
– Procedural content generation
– Human-like artificial adversaries and emotion modelling
– Authentic movement, believable multi-agent control
– Experimental methods for gameplay evaluation
– Evolutionary testing and debugging of games
– Adaptive and interactive narrative and cinematography
– Games related to social, economic, and financial simulations
– Adaptive educational, serious and/or social games
– General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
– Monte-Carlo tree search (MCTS)
– Affective computing in Games

The Evo* event will be held in Amsterdam on April 2017, so you’ll better do a very good work to get there!

You’ll have a lot of space to describe your work, up to 16 pages.

As usual, the accepted submissions will be included in the proceedings of Evo* (LNCS), but this year, a selection of the best papers in EvoAPPS will be invited to submit an extended version a special issue of Memetic Computing journal.

See you at the Red Light District in Amsterdam! 😀

EvoGAMES is comming… Look at the CFP

22 Sep

The deadline for submitting your paper to EvoGAMES (and the rest of Evo*) is now set (1 November).

EvoGAMES is a track of the European Conference on the Applications of Evolutionary Computation focused on the applications of bio-inspired algorithms in games.

The areas of interest for the track include, among others:
Computational Intelligence in video games
  – Intelligent avatars and new forms of player interaction
  – Player experience measurement and optimization
  – Procedural content generation
  – Human-like artificial adversaries and emotion modelling
  – Authentic movement, believable multi-agent control
  – Experimental methods for gameplay evaluation
  – Evolutionary testing and debugging of games
  – Adaptive and interactive narrative and cinematography
  – Games related to social, economic, and financial simulations
  – Adaptive educational, serious and/or social games
  – General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  – Monte-Carlo tree search (MCTS)
  – Affective computing in Games

Important dates are:
– Submission of papers: 1 November 2015
– Notification: 4 January 2015
– Camera-ready: 18 January 2015
– Evo* dates: 30 March – 1 April 2016

This year, the page limit has been increased up to 16 pages, so you could write more and more scientific content. 😀

As usual, the accepted submissions will be included in the proceedings of Evo*, published in a volume of the Springer Lecture Notes in Computer Science.

For more info about the conference and the track you can visit the Main site of Evo* 2016.

See you in Porto!

Special issue of Evolutionary Intelligence focused on games

2 May

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Do you apply bioinspired techniques to games? Specially evolutionary algorithms? Submit a paper with your work to the Special Issue of Evolutionary Intelligence focused on games.

Anything related to games is valid, provided evolutionary techniques (or, in general, bioinspired techniques):

  • Level design
  • NPC design
  • Learning in games
  • Behaviour mining
  • Puzzle solving

Please check the dates: the deadline for submission is June 8h, 2013, the notification of acceptance/revision/rejection will be given by July 10th, 2013 and the final manuscript submission date is August 1st, 2013.
The articles must be submitted via the journal submission page: http://www.editorialmanager.com/evin/.
Please refer to this page: http://www.springer.com/engineering/computational+intelligence+and+complexity/journal/12065?detailsPage=pltci_1060534 about instructions for authors.