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Procedural Content Generation Using Patterns as Objectives

2 May

This is the first video of a series in which we will show the papers presented at EvoGames.
The purpose is to let the people who could not join to see the presentations and get inspired.
In this first video, Steve Dahlskog presents his and Togelius’ work on Procedural Content Generation Using Patterns as Objectives, enjoy!

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Accepted papers

23 Jan

We got some amazing submissions this year and it has been pretty tough to reject some works, however the results have been sent to the authors and soon we’ll communicate the track program.
Meanwhile here is a preview of one of the accepted paper so you can have a taste of what is coming:

Procedural Content Generation Using Patterns as Objectives
Steve Dahlskog and Julian Togelius
“In this paper we present a search-based approach for procedural generation of game levels that represents levels as sequences of micro-patterns and searched for meso-patterns. The micro-patterns are “slices” of original human-designed levels from an existing game, whereas the meso-patters are abstractions of common design patterns seen in the same levels. This method generates levels that are similar in style to the levels from which the original patterns were extracted, while still allowing for considerable variation in the geometry of the generated levels. The evolutionary method for generating the levels was tested extensively to investigate the distribution of micro-patterns used and meso-patterns found.”

Image
“To the far left we have a vertical slice (micro-pattern) with a Goomba on low ground. To the left a sequence of copies of the same slice making up a 3-Horde meso- pattern that in the original game can be found quite often as in World 8, Level 1 seen to the centre-right and in World 1, Level 2 to the far right.”

Submissions

25 Nov

We have the final number of submissions for this year’s EvoGames. We received 17 full papers, it is a pretty good result and one of the highest ever for the track.
I would like to thank all authors and assure them that they will receive a prompt answer.

EvoGames Deadline Extension

25 Oct

The deadline for submission of articles to EvoGames and EvoStar has been extended to the 11th of November.

See you all in Granada!

New Venue

25 Sep

The location of EvoStar has been changed. The new venue is about 100 Km south of Baeza, in the beautiful city of Granada!

You can get more info on the EvoStar page.

EvoGames 2014

22 Sep

Hi everyone!
after a rather long summer break, the blog is ready to host new amazing material about Evolution and Games! meanwhile, here are some news about the next EvoStar conference.
We will meet in the meddle of Andalusia (Baeza) from 23rd to the 25th of April and The conference will be hosted at Universidad Internacional de Andalucía.
As the last year, there will be 5 co-located conferences: eurogp, evocop, evobio, evomusart and evoapplications and the submission deadline for all of them (including EvoGames) is set for the 1st of November

These are a couple of links to the official pages:

See you all in Baeza!

Mechanic Miner and A Puzzling Present

31 May

These are a couple of videos showing some mechanics “discovered” Mechanic Miner, an evolutionary system for discovering simple two-state game mechanics for puzzle platform games.
The system has been presented the EvoGAMES 2013 in Viena, more info can be found in the paper and on http://www.gamesbyangelina.org.