CFP for EvoGAMES 2015

10 Oct

The deadline for EvoGAMES 2015 is approaching: 15 November.

Please, prepare ASAP your (excellent :D) contribution to the edition of this year, for two main reasons: first Evo* will be held in the beautiful city of Copenhagen (Denmark); and second, we are working hard to join a special issue in a very good JCR journal.

Thus, the selected papers will be proposed to be included in it, after an extension/improvement phase, of course. 😉

The main topics are (not limited to):

  • Computational Intelligence in video games
  • Intelligent avatars and new forms of player interaction
  • Player experience measurement and optimization
  • Procedural content generation
  • Human-like artificial adversaries and emotion modelling
  • Authentic movement, believable multi-agent control
  • Experimental methods for gameplay evaluation
  • Evolutionary testing and debugging of games
  • Adaptive and interactive narrative
  • Games related to social, economic, and financial simulations
  • Adaptive educational, serious and/or social games
  • General game intelligence (e.g. general purpose drop-n-play Non-Player Characters, NPCs)
  • Monte-Carlo tree search (MCTS)
  • Affective Computational Intelligence in Games

The important dates are:

  • Submission of papers: 15 November 2014
  • Notification: 07 January 2015
  • Camera-ready: 21 January 2015
  • Evo* dates: 8-10 April 2015

Here you can see the beautiful EvoGAMES flyer.

More information about the conference in the website of Evo*.

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One Response to “CFP for EvoGAMES 2015”

  1. jjmerelo October 10, 2014 at 11:33 am #

    Reblogged this on GeNeura Team and commented:

    Are you into games and computational intelligence? Submit your paper to this conference track, deadline in a month.

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