Video

Generating Map Sketches for Strategy Games

12 Apr

This is a video demonstrating the tool presented by Antonios Liapis, Georgios N. Yannakakis and Julian Togelius at the last edition of EvoGAMES in Vienna.
This is the abstract of their article:
“How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer.”

The full paper can be found here: http://link.springer.com/chapter/10.1007/978-3-642-37192-9_27 and on the authors’ pages.

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